Hi, I'm Mark. My background is in artificial intelligence; my research especially focuses on its use in videogame design and analysis.
I have a somewhat classic "broad" view of AI, viewing it as a rich interdisciplinary field rather than a purely technical one, where an important part of the field's research is in understanding how to computationalize vague concepts like "intelligence", and formalize interesting material in a way machines can work with. As a result I also have a keen interest in the intellectual history of the field (and the history of technology more generally), since debates and techniques recur and change in interesting ways.
Biographically speaking, I'm an American, of Greek descent, who lives in Copenhagen. From 2011–2015, I was Assistant Professor in the Center for Computer Games Research of the IT University of Copenhagen. I've recently moved to a small independent research organization, Anadrome Research.
In earlier years, I was a researcher in the Expressive Intelligence Studio at the University of California Santa Cruz; a PhD student at the Georgia Institute of Technology; and an undergraduate student at Harvey Mudd College.