Hi, I'm Mark. My background is in artificial intelligence; my research especially focuses on its use in videogame design and analysis.
I have a somewhat classic "broad" view of AI, viewing it as a rich interdisciplinary field rather than a purely technical one, where an important part of the field's research is in understanding how to computationalize vague concepts like "intelligence" and "aesthetics", and formalize interesting material in a way machines can work with. As a result I also have a keen interest in the intellectual history of the field (and the history of technology more generally), since debates and techniques recur and change in interesting ways.
Biographically speaking, I'm an American, of Greek descent, who grew up in Chicago, and currently lives in Texas, where I run a small independent research organization, Anadrome Research. From 2011–2015, I was Assistant Professor in the Center for Computer Games Research of the IT University of Copenhagen, in Denmark.
Previously, I studied computer science at Harvey Mudd College (BSc) and the Georgia Institute of Technology (PhD), and worked as a researcher in the Expressive Intelligence Studio of the University of California Santa Cruz.