Publications

2017

David Olsen, Mark J. Nelson
The narrative logic of Rube Goldberg machines
International Conference on Interactive Digital Storytelling

Mark J. Nelson, Swen E. Gaudl, Simon Colton, Edward J. Powley, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook
Fluidic games in cultural contexts
International Conference on Computational Creativity

Mark J. Nelson, Simon Colton, Edward J. Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Pérez Ferrer, Michael Cook
Mixed-initiative approaches to on-device mobile game design
CHI Workshop on Mixed-Initiative Creative Interfaces

Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward J. Powley, Peter Ivey, Blanca Pérez Ferrer, Michael Cook
Exploring novel game spaces with fluidic games
AISB Symposium

2016

Noor Shaker, Julian Togelius, Mark J. Nelson
Procedural Content Generation in Games: A Textbook and an Overview of Current Research
Springer

Mark J. Nelson
Investigating vanilla MCTS scaling on the GVG-AI game corpus
IEEE Conference on Computational Intelligence and Games

Edward J. Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson
Semi-automated level design via auto-playtesting for handheld casual game creation
IEEE Conference on Computational Intelligence and Games

Mark J. Nelson
The Tapper videogame patent as a series of close readings
International Joint Conference of DiGRA and FDG

Simon Colton, Mark J. Nelson, Rob Saunders, Edward J. Powley, Swen E. Gaudl, Michael Cook
Towards a computational reading of emergence in experimental game design
ICCC Computational Creativity and Games Workshop

Edward J. Powley, Swen E. Gaudl, Simon Colton, Mark J. Nelson, Rob Saunders, Michael Cook
Automated tweaking of levels for casual creation of mobile games
ICCC Computational Creativity and Games Workshop

Mark J. Nelson
Lavorare è giocare: Breve storia di un'idea in bilico tra capitalismo e comunismo
Oltre il gioco: Critica della ludicizzazione urbana

2015

Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson
Towards generating arcade game rules with VGDL
IEEE Conference on Computational Intelligence and Games

Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson
General video game evaluation using relative algorithm performance profiles
Conference on Applications of Evolutionary Computation

Marco Scirea, Mark J. Nelson, Julian Togelius
Moody music generator: Characterising control parameters using crowdsourcing
Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design

Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson
Game mechanics telling stories? An experiment
International Conference on the Foundations of Digital Games

2014

Julian Togelius, Mark J. Nelson, Antonios Liapis
Characteristics of generatable games
FDG Workshop on Procedural Content Generation in Games

Alessandro Canossa, Staffan Björk, Mark J. Nelson
X-COM: UFO Defense vs. XCOM: Enemy Unknown— Using gameplay design patterns to understand game remakes
International Conference on the Foundations of Digital Games

Steve Dahlskog, Julian Togelius, Mark J. Nelson
Linear levels through n-grams
International Academic MindTrek Conference

Marco Scirea, Yun-Gyung Cheong, Mark J. Nelson, Byung-Chull Bae
Evaluating musical foreshadowing of videogame narrative experiences
Audio Mostly Conference

2013

Rilla Khaled, Mark J. Nelson, Pippin Barr
Design metaphors for procedural content generation in games
ACM SIGCHI Conference on Human Factors in Computing Systems

Nils Iver Holtar, Mark J. Nelson, Julian Togelius
Audioverdrive: Exploring bidirectional communication between music and gameplay
International Computer Music Conference

Miika Pirtola, Yun-Gyung Cheong, Mark J. Nelson
Player perspectives to unexplained agency-related incoherence
International Conference on Interactive Digital Storytelling

Andrew Borg Cardona, Julian Togelius, Mark J. Nelson
Competitive coevolution in Ms. Pac-Man
IEEE Congress on Evolutionary Computation

2012

Mark J. Nelson
Soviet and American precursors to the gamification of work
International Academic MindTrek Conference

Isaac Dart, Mark J. Nelson
Smart terrain causality chains for adventure-game puzzle generation
IEEE Conference on Computational Intelligence and Games

Mark J. Nelson
Prototyping Kant-inspired reflexive game mechanics
FDG Workshop on Research Prototyping in Games

Robert van Leeuwen, Yun-Gyung Cheong, Mark J. Nelson
A lightweight story-comprehension approach to game dialogue
Workshop on Games and NLP

Spyridon Giannatos, Yun-Gyung Cheong, Mark J. Nelson, Georgios N. Yannakakis
Generating narrative action schemas for suspense
Workshop on Intelligent Narrative Technologies

2011

Mark J. Nelson
Game metrics without players: Strategies for understanding game artifacts
AIIDE Workshop on AI in the Game-Design Process

Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis
Suggesting new plot elements for an interactive story
Workshop on Intelligent Narrative Technologies

2010

Adam M. Smith, Mark J. Nelson, Michael Mateas
Ludocore: A logical game engine for modeling videogames
IEEE Conference on Computational Intelligence and Games

2009

Mark J. Nelson, Michael Mateas
A requirements analysis for videogame design support tools
International Conference on the Foundations of Digital Games

Adam M. Smith, Mark J. Nelson, Michael Mateas
Computational support for play testing game sketches
Artificial Intelligence and Interactive Digital Entertainment Conference

Adam M. Smith, Mark J. Nelson, Michael Mateas
Prototyping games with BIPED
Artificial Intelligence and Interactive Digital Entertainment Conference

Sherol Chen, Mark J. Nelson, Michael Mateas
Evaluating the authorial leverage of drama management
Artificial Intelligence and Interactive Digital Entertainment Conference

2008

Mark J. Nelson, Michael Mateas
An interactive game-design assistant
International Conference on Intelligence User Interfaces

Mark J. Nelson, Michael Mateas
Another look at search-based drama management
AAAI Conference on Artificial Intelligence

Mark J. Nelson, Michael Mateas
Recombinable game mechanics for automated design support
Artificial Intelligence and Interactive Digital Entertainment Conference

2007

Mark J. Nelson, Michael Mateas
Towards automated game design
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing

Sooraj Bhat, David L. Roberts, Mark J. Nelson, Charles L. Isbell Jr., Michael Mateas
A globally optimal algorithm for TTD-MDPs
International Joint Conference on Autonomous Agents and Multiagent Systems

2006

Mark J. Nelson, Michael Mateas, David L. Roberts, Charles L. Isbell Jr.
Declarative optimization-based drama management in interactive fiction
IEEE Computer Graphics and Applications

Mark J. Nelson, David L. Roberts, Charles L. Isbell Jr., Michael Mateas
Reinforcement learning for declarative optimization-based drama management
International Joint Conference on Autonomous Agents and Multiagent Systems

David L. Roberts, Mark J. Nelson, Charles L. Isbell Jr., Michael Mateas, Michael L. Littman
Targeting specific distributions of trajectories in MDPs
AAAI Conference on Artificial Intelligence

Mark J. Nelson, Calvin Ashmore, Michael Mateas
Authoring an interactive narrative with declarative optimization-based drama management
Artificial Intelligence and Interactive Digital Entertainment Conference

2005

Mark J. Nelson, Michael Mateas
Search-based drama management in the interactive fiction Anchorhead
Artificial Intelligence and Interactive Digital Entertainment Conference

2004

Belinda Thom, Mark J. Nelson
An in-depth analysis of real-time MIDI performance
International Computer Music Conference

Mark J. Nelson, Belinda Thom
A survey of real-time MIDI performance
Conference on New Interfaces for Musical Expression


Mark J. Nelson