Notes and essays

  • 05 May 2016 How difficult is the GVG-AI competition?
  • 14 Mar 2016 Open-access CACM articles
  • 20 Dec 2015 Search-oriented tools for Unix-style mail
  • 04 Aug 2015 The 'Tapper' videogame patent
  • 19 Feb 2015 Generative-space word clouds
  • 31 Jul 2014 Clicking hyperlinks, a poem
  • 23 Dec 2013 Who posts on Hacker News?
  • 05 Sep 2013 What players think about narrative incoherence in anachronic games
  • 28 Feb 2013 Google song-to-text?
  • 11 Feb 2013 Where are the IGF 2013 finalists from?
  • 26 Oct 2012 Capsule introduction to 3d wireframe rendering
  • 11 Sep 2012 Bibliography: Encoding and generating videogame mechanics
  • 14 Jul 2012 Smart terrain causality chains
  • 21 Jun 2012 Voting with your feet, Condorcet edition
  • 02 May 2012 Book review: 'Prince of Networks'
  • 11 Mar 2012 Processing audio on the Atari VCS
  • 07 Feb 2012 Word-unit palindromes
  • 05 Jan 2012 Sicart's 'Against Procedurality'
  • 21 Nov 2011 Cyano-view Copenhagen
  • 12 Oct 2011 Game metrics without players
  • 05 Oct 2011 Why isn't the economy more like hydraulics?
  • 08 Sep 2011 Funsultants, gamification, and work as play
  • 05 Sep 2011 Automated and assisted design
  • 26 Aug 2011 Retention of early Slashdot users
  • 14 Aug 2011 You might want a tolerance interval
  • 09 Aug 2011 Soviet gamification
  • 17 May 2011 Geographically densest Wikipedia coverage
  • 21 Mar 2011 Anastas Mikoyan eats a taco
  • 07 Mar 2011 The system has detected
  • 15 Feb 2011 The convergence of notability and verifiability on Wikipedia
  • 14 Dec 2010 Specters of tacology
  • 14 Nov 2010 Not just argument and critique?
  • 31 Aug 2010 Why did Prolog lose steam?
  • 16 Aug 2010 NP-hard problems aren't always hard
  • 09 Aug 2010 Design as the third discipline?
  • 03 Dec 2009 Newsgame rhetorics
  • 01 Apr 2008 Factoring game design
  • 13 Jan 2008 Auto-skinning videogames
  • 14 Dec 2006 Moral calculus in videogames
  • 08 Dec 2006 Reflexive game rules
  • 01 Dec 2006 The morality systems of Black and White and Fable
  • 25 Oct 2006 The Categorical Imperator
  • 21 Jun 2006 Emergent narrative in The Sims 2

  • Mark J. Nelson
    Comments welcome: mjn@anadrome.org
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