Player perspectives to unexplained agency-related incoherence

Download: PDF, HTML summary.

“Player perspectives to unexplained agency-related incoherence” by Miika Pirtola, Yun-Gyung Cheong, and Mark J. Nelson. In Proceedings of the 6th International Conference on Interactive Digital Storytelling, 2013, pp. 156-167.

Abstract

Anachrony in game stories causes incoherence, if the player's actions cause a future that differs considerably from the one already presented. Such a game story quirk, if not addressed by design, causes an occurrence of unexplained agency-related incoherence (UARI). Current game studies literature views the issue as problematic. To study the significance and meaning of UARI to players, both anachronic and linear UARI-featuring games were developed. A grounded theory on the topic was devised upon 20 player accounts. Three main perspectives to UARI were identified: With anachrony, an acceptive-ludic perspective views the UARI as inevitable and natural. With both anachronic and linear game stories, an acceptive-diegetic perspective views the UARI as part of the story. With both anachronic and linear game stories, a rejective-logical perspective views the UARI as an unacceptable error in the game's causality.

BibTeX entry:

@inproceedings{Incoherence:ICIDS13,
   author = {Miika Pirtola and Yun-Gyung Cheong and Mark J. Nelson},
   title = {Player perspectives to unexplained agency-related incoherence},
   booktitle = {Proceedings of the 6th International Conference on
	Interactive Digital Storytelling},
   pages = {156--167},
   year = {2013}
}

Back to publications.