Julian Togelius, Mark J. Nelson, Antonios Liapis (2014). Characteristics of generatable games. In Proceedings of the FDG Workshop: Procedural Content Generation in Games.
We address the problem of generating complete games, rather than content for existing games. In particular, we try to answer the question which types of games it would be realistic or even feasible to generate. To begin to answer the question, we first list the different ways we see that games could be generated, and then try to discuss what characterises games that would be comparatively easy or hard to generate. The discussion is structured according to a subset of the characteristics discussed in the book Characteristics of Games by Elias Garfield and Gutschera.
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