Characteristics of generatable games

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“Characteristics of generatable games” by Julian Togelius, Mark J. Nelson, and Antonios Liapis. In Proceedings of the Fifth Workshop on Procedural Content Generation in Games, 2014.

Abstract

We address the problem of generating complete games, rather than content for existing games. In particular, we try to answer the question which types of games it would be realistic or even feasible to generate. To begin to answer the question, we first list the different ways we see that games could be generated, and then try to discuss what characterises games that would be comparatively easy or hard to generate. The discussion is structured according to a subset of the characteristics discussed in the book Characteristics of Games by Elias, Garfield and Gutschera.

BibTeX entry:

@inproceedings{Generatable:PCG14,
   author = {Julian Togelius and Mark J. Nelson and Antonios Liapis},
   title = {Characteristics of generatable games},
   booktitle = {Proceedings of the Fifth Workshop on Procedural Content
	Generation in Games},
   year = {2014}
}

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