Talks on the future of procedural content

A day of public talks on the future of procedural content generation in games, held November 10, 2014 at the IT University of Copenhagen. All talks are in Auditorium 1, located on the ground floor.

The talks are part of the symposium "What's next for procedural content?", but they are open to anyone, not only symposium participants. Free, and no registration required.

Talk schedule

10:15 Symposium introduction: Present and future of procedural content in games

Mark J. Nelson, Noor Shaker, and Julian Togelius, IT University of Copenhagen

11:00 If only you could talk to the generators

Michael Cook, Imperial College London & Goldsmiths College

11:30 Absurdist procedural content generation

Antonios Liapis, University of Malta

12:00 Evolving game terrains through living organisms

Wim van Eck and Maarten H. Lamers, Leiden University

12:30–1:30 Lunch break

1:30 Understanding the past to improve our future

Gillian Smith, Northeastern University

2:30 Tools for adapting game mechanics and mixed-initiative level design

Riemer van Rozen, Daniel Karavolos, and Stefan Leijnen, Amsterdam University of Applied Sciences & CWI

3:00 Why and how I generated games: A Game-O-Matic postmortem

Mike Treanor, American University

3:30–4:00 Coffee break

4:00– unconference / microtalks